- Client: Aaron Sims Creative
- Project: The Mist
- Year: 2017
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Software Used:
Maya Python Nuke X VRay
- Engineered advanced rigs for horse motion capture data, including spring-driven rigs for more natural secondary animations.
- Conducted comprehensive simulations for cloth, rope, chain, and hair, enhancing realism in visual effects.
- Led a team of artists in shot assembly and additional cloth simulations, fostering collaboration and quality.
- Pioneered the development of the studio's pipeline, optimizing workflows for both the studio and the show.
- Skillfully animated, rigged, and match-moved a zombie baby, demonstrating versatility in character animation.
- Supervised animation sequences for the zombie baby, the four horsemen, and spiders, ensuring consistency and quality.
- Rigged spiders and executed their hair simulations, adding intricate detail to creature effects.