Adam Benson - VFX Supervisor

Work including VFX/CG/Comp Supervision, Compositing, Effects, Rigging, Animation, Modeling, Texturing and Lighting
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  • Client: Aaron Sims Creative
  • Project: Technical Director, Pipeline Supervisor
  • Year: 2018
  • Software Used: Maya Python Nuke X VRay
  • Spearheaded the creation of the ASC pipeline, integrating it seamlessly with the Shotgun system for streamlined operations.
  • Developed custom DCC integrations, publishing, and artist tools, enhancing workflow efficiency and creativity.
  • Implemented numerous event listeners for functions ranging from project initiation to artist review notifications.
  • Innovated a DCC-integrated timesheet program, allowing real-time tracking of artist time cards across multiple platforms including Maya, Nuke, Photoshop, Mari, and Houdini.
  • Designed mass-distribution tools for consistent configuration rollout across all projects.
  • Created a Maya/Deadline turn-table tool with one-click functionality, drastically reducing the time to build fully lit and rendered turn-tables.
  • Developed a farm-enabled playblast utility and a dynamic caching utility, optimizing rendering and caching processes.
  • Pioneered a Dropbox-enabled remote publishing utility, enabling artists to contribute to the Shotgun pipeline from any global location.