Managed a team of modelers, lookdev artist, riggers, animators, pre-vis and design artists. Handled vendor relationships. Worked directly with vendors to achieve the look of the show.
2022-01-24 to 2023-10-31
Managed team of artists and shows • CG Supervisor, managing multiple artists across numerous shows. • Technical director, writing tools for the pipeline • Designed shot elements • Rigged characters and props • Assist with lighting and rendering tasks
2020-07-10 to 2022-01-26
CG Supervisor for 5 episode. Designed many shot fx. Helped with client management.
2021-04-12 to 2022-01-22
Worked as a CG supervisor, managing teams of FX artists, trackers, modelers, animators and match-movers
2020-04-10 to 2020-07-01
Created the entire ASC pipeline, based on the Shotgun system. Wrote custom DCC integrations, publishing and artist tools. Wrote many event listeners to handle everything from project creation to artist review notification. Wrote a DCC integrated Timesheet program that allows for instant updating of time cards for all artists, giving them to-the-second accurate project tracking and actuals. It works within Maya, Nuke, Photoshop, Mari, Houdini and any other DCC integrated into the system. Wrote mass-distribution tools for rolling out configurations across all projects. Wrote a Maya/Deadline turn-table tool that has one click functionality for artists who want to build complete lit and rendered turn-tables in roughly 10 seconds. Wrote a farm-enabled playblast utility and a farm-enabled dynamic caching utility. Developed a Dropbox enabled remote publishing utility that allows for artists to add things to their Shotgun pipeline from anywhere in the world.
2016-09-09 to 2020-04-29
Created advanced rigs for running motion capture data on horses. Built spring driven rigs for the horse-riders to have a more natural secondary animation from the horses. Did the cloth simulations, rope and chain simulations, hair simulations. Managed a team of artist assembling shots and doing additional cloth simulations. Developed the pipeline for the studio and show. Animated, rigged and match-moved a zombie baby. Oversaw animation on both the baby and the four horsemen and the spiders. Rigged and oversaw the spider animations, and did the hair on the spiders.
2016-09-12 to 2018-06-29
Supervised the FX team. Created ghosts and smoke elements. Composited several shots. Rigged a demon and oversaw the animation team.
2016-09-12 to 2018-06-29
Worked as a CG Supervisor for a series of re-work shots for Season 1 of Stranger Things. Wrote some tools for the lighting and rendering team to finalize shots.
2016-09-12 to 2018-06-29
Setup characters for Golaem Crowd Simulations. Created Golaem rigging tools for creating automated behavior clips from existing animations, and tools for converting traditional rigs into Golaem capture rigs. Rigged characters and props.
2016-07-11 to 2016-09-02
I did some pre-production post comp on several shots, and developed a pre-production effect for the death of Valhala
2016-07-11 to 2016-09-02
I modeled and rigged several weapons. Created shaders and materials and developed tools to manage scene materials.
2016-07-11 to 2016-09-02
Created artists tools for Golaem Crowd simulations, allowing for easy extraction of hand animations into crowd simulations. And developed tools for quick material renaming in the viewport.
2016-07-11 to 2016-09-02
Worked as a Nuke Compositor on several episodes.
2016-03-17 to 2016-06-30
Worked as a Nuke compositor on episodic TV show.
2016-03-17 to 2016-06-30
Worked as a Nuke Compositor on Episodic TV show
2016-03-17 to 2016-06-30