Adam Benson - VFX Supervisor

VFX/CG/Comp Supervisor & Advanced CG Generalist & Compositor
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Marvel Studios

3355 Empire, Burbank CA
Eyes of Wakanda

CG Supervisor

From Jan 2022 To Jan 2024

  • Managed a diverse team including modelers, lookdev artists, riggers, animators, pre-vis, and design artists, orchestrating the seamless collaboration of different specialties.
  • Maintained and enhanced vendor relationships, working closely with them to achieve the desired visual aesthetics for the show.
  • Contributed hands-on to compositing, character rigging, crowd simulations, and FX work, showcasing multifaceted technical skills.
  • Stepped in for modeling and look development on characters and props as required, demonstrating adaptability and a broad skill set.
  • Oversaw bidding processes for various CG department tasks, ensuring cost-effective and efficient resource allocation.
  • Developed and managed artist schedules, guaranteeing timely completion of tasks and adherence to project timelines.

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CoSA VFX

4445 Riverton Dr. North Hollywood, CA
Resident Alien

CG Supervisor

From Jul 2020 To Jan 2022

  • Functioned as CG Supervisor for both Seasons 1 and 2, leading and managing a broad spectrum of artists including modelers, look dev artists, riggers, character animators, FX artists, set designers, layout artists, and lighting/rendering artists.
  • Took charge of overseeing all aspects of animation, ensuring that each frame met the highest standards of quality and creativity.
  • Ensured that all visual effects aligned with client standards, maintaining a consistent level of excellence across episodes.
  • Handled bidding and scheduling for each episode's effects and animation work, demonstrating proficiency in project management and resource allocation.
  • Contributed creatively to the design of complex FX elements such as smoke, fire, snow, and water effects, showcasing technical expertise and artistic vision.

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Night Sky

CG Supervisor

From Apr 2021 To Jan 2022

  • Oversaw CG Supervision for "Night Sky," playing a key role in shot design and visual effects execution.
  • Managed a multidisciplinary team of artists encompassing modelers, look dev artists, camera trackers, layout artists, as well as lighting and rendering specialists.
  • Directed the bidding and scheduling for the production of digital assets, ensuring efficient resource allocation and timeline adherence.
  • Maintained stringent quality control throughout the production process, culminating in the delivery of final shots that met client expectations.

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Unbearable Weight of Massive Talent

CG Supervisor

From Jun 2021 To Dec 2021

  • Led the CG Supervision, focusing on the creation of high-quality CG elements to enhance visual storytelling.
  • Specialized in crafting body doubles and head replacements for Nicolas Cage, demonstrating advanced skills in character replication and digital effects.

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Helstrom

CG Supervisor

From Apr 2020 To Jul 2020

  • Served as CG Supervisor, leading teams of FX artists, trackers, modelers, animators, and match-movers, ensuring cohesive and efficient team dynamics.
  • Played a pivotal role in developing complex fire elements and flaming props, showcasing advanced skills in dynamic FX creation.
  • Responsible for bidding and scheduling tasks for the show, demonstrating adeptness in resource management and project planning.
  • Maintained high standards of quality control throughout the production process, contributing significantly to the overall visual impact of the show.

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Aaron Sims Creative

727 S. Main st, Burbank, CA
Technical Director, Pipeline Supervisor

Technical Director, Pipeline Supervisor

From Sep 2016 To Apr 2020

  • Spearheaded the creation of the ASC pipeline, integrating it seamlessly with the Shotgun system for streamlined operations.
  • Developed custom DCC integrations, publishing, and artist tools, enhancing workflow efficiency and creativity.
  • Implemented numerous event listeners for functions ranging from project initiation to artist review notifications.
  • Innovated a DCC-integrated timesheet program, allowing real-time tracking of artist time cards across multiple platforms including Maya, Nuke, Photoshop, Mari, and Houdini.
  • Designed mass-distribution tools for consistent configuration rollout across all projects.
  • Created a Maya/Deadline turn-table tool with one-click functionality, drastically reducing the time to build fully lit and rendered turn-tables.
  • Developed a farm-enabled playblast utility and a dynamic caching utility, optimizing rendering and caching processes.
  • Pioneered a Dropbox-enabled remote publishing utility, enabling artists to contribute to the Shotgun pipeline from any global location.

Asura

CG Supervisor, Technical Director

From Dec 2017 To Oct 2018

  • Fulfilled the role of CG Supervisor, ensuring the seamless execution of computer-generated elements.
  • Designed complex character rigs, contributing to the realistic portrayal and movement of digital characters.
  • Executed camera match moving and animation, enhancing the visual continuity and realism of scenes.
  • Directly involved in character animation, showcasing a blend of technical skill and creative artistry.
  • Led and managed a team of artists, fostering a collaborative environment and ensuring project goals were met.

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The Mist

CG Supervisor, Technical Director

From Sep 2016 To Jun 2018

  • Engineered advanced rigs for horse motion capture data, including spring-driven rigs for more natural secondary animations.
  • Conducted comprehensive simulations for cloth, rope, chain, and hair, enhancing realism in visual effects.
  • Led a team of artists in shot assembly and additional cloth simulations, fostering collaboration and quality.
  • Pioneered the development of the studio's pipeline, optimizing workflows for both the studio and the show.
  • Skillfully animated, rigged, and match-moved a zombie baby, demonstrating versatility in character animation.
  • Supervised animation sequences for the zombie baby, the four horsemen, and spiders, ensuring consistency and quality.
  • Rigged spiders and executed their hair simulations, adding intricate detail to creature effects.

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Midnight Texas

CG Supervisor, Technical Director

From Sep 2016 To Jun 2018

  • Supervised the FX team, ensuring efficient workflow and high-quality visual effects.
  • Conceptualized and created ghost and smoke elements, adding unique visual elements to the series.
  • Took on compositing responsibilities for several key shots, blending elements seamlessly.
  • Rigged a demon character and managed the animation team, ensuring lifelike and coherent animations.

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Stranger Things

CG Supervisor, Technical Director

From Sep 2016 To Jun 2018

  • Led the CG Supervision for reworked shots in Season 1 of "Stranger Things," ensuring high-quality visual outcomes.
  • Developed specialized tools for the lighting and rendering team to enhance efficiency and shot finalization.

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