Adam Benson - VFX Supervisor

VFX/CG/Comp Supervisor & Advanced CG Generalist & Compositor
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Omnium Entertainment

Zero Universal

VFX Generalist

From Oct 2012 To Jan 2013

Created a series of Environment Shots. This was a Start-to-Finish project. I created all the models, textures, lighting, animations and other effects. Elements were distributed using particle systems. Some elements used hair systems, and other elements were completely 2D. Much of the environment was created in Maya, the rest was created in Nuke using a number of 3D compositing techniques.

Hydrogen Whiskey

CEC

FX Artist

From Jan 2013 To Jan 2013

Created boat wakes and assisted with missile trails. Work was done using Nuke and Maya Particles and Fluids.

Lost City Entertainment, inc

The UFOlogist

Visual Effects Artist

From Jun 2012 To Oct 2012

I was hired for this independent film project to create and integrate an alien of unique proportions into some hand held footage. This required me to do character modeling, which I used Maya and ZBrush for. I also had to do the UV Mapping and Texturing of the character, as well as the rigging and animating, and also the lighting and rendering. Furthermore I had to match-move the footage, which was very dark, with little detail, and very jerky. They did provide tracking markers, but only in key areas, which were not always in the shot. In the compositing stage, I was required to paint out the tracking dots before compositing the character into the final footage. There were 2 shots total on this project. I used Nuke for the compositing, Photoshop for some of the texturing, Zbrush for some of the finish modeling and texturing, SynthEyes was used for the tracking (with some assistance from Nuke) and Maya for everything else.

SDO Production

South Down Orchard

Nuke Compositor

From Sep 2012 To Sep 2012

Worked primarily as a Nuke Compositor. The job was mostly adding digital make-up to live action actors. This included adding cuts, bruises and blood. It required a lot of hand-held camera tracking, and paint out.

Tigar Hare Studios

Cloudberry Kingdom

VFX Supervisor

From Jul 2012 To Aug 2012

This is a video game cinematic project. I worked as the VFX Supervisor, and kind of a 3DS Max Generalist on this. Primarily on the Cinematic portions of the game. My duties include Character Modeling, PFlow Particle Effects and Simulations, FumeFX simulations, cloth simulations, prop modeling, texturing, animation and rigging. There is also some work being done in Eyeon Fusion 6.

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Flight 33

Invisible

Maya Generalist

From Mar 2012 To Apr 2012

Created stereo visual effects shots, sometimes using live action plates. Required a full range of duties including modeling, lighting, texturing, rigging, dynamic simulations, fluids, animation and rendering.

America's Secret Slang: Y'all Speak Country

Maya Generalist

From Feb 2012 To Mar 2012

Created animated text interacting with live action plates. Required tracking, blocking, modeling, lighting, texturing, cloth simulations, and rendering.

The Universe

Maya Generalist

From Oct 2011 To Feb 2012

Create complete visual effects shots. Including modeling, texturing, lighting, layout, dynamics, animation, rendering and pre-comp. || Visual Effects Generalist

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