I was hired for this independent film project to create and integrate an alien of unique proportions into some hand held footage. This required me to do character modeling, which I used Maya and ZBrush for. I also had to do the UV Mapping and Texturing of the character, as well as the rigging and animating, and also the lighting and rendering. Furthermore I had to match-move the footage, which was very dark, with little detail, and very jerky. They did provide tracking markers, but only in key areas, which were not always in the shot. In the compositing stage, I was required to paint out the tracking dots before compositing the character into the final footage. There were 2 shots total on this project. I used Nuke for the compositing, Photoshop for some of the texturing, Zbrush for some of the finish modeling and texturing, SynthEyes was used for the tracking (with some assistance from Nuke) and Maya for everything else.
2012-06-05 to 2012-10-17
Worked primarily as a Nuke Compositor. The job was mostly adding digital make-up to live action actors. This included adding cuts, bruises and blood. It required a lot of hand-held camera tracking, and paint out.
2012-09-03 to 2012-09-16
This is a video game cinematic project. I worked as the VFX Supervisor, and kind of a 3DS Max Generalist on this. Primarily on the Cinematic portions of the game. My duties include Character Modeling, PFlow Particle Effects and Simulations, FumeFX simulations, cloth simulations, prop modeling, texturing, animation and rigging. There is also some work being done in Eyeon Fusion 6.
2012-07-09 to 2012-08-17
Created stereo visual effects shots, sometimes using live action plates. Required a full range of duties including modeling, lighting, texturing, rigging, dynamic simulations, fluids, animation and rendering.
2012-03-01 to 2012-04-30
Created animated text interacting with live action plates. Required tracking, blocking, modeling, lighting, texturing, cloth simulations, and rendering.
2012-02-20 to 2012-03-09
Create complete visual effects shots. Including modeling, texturing, lighting, layout, dynamics, animation, rendering and pre-comp. || Visual Effects Generalist
2011-10-14 to 2012-02-17
Fixed models. Did layout and animation || Modeling, layout and animation
2011-09-19 to 2011-10-14
Converted 2d plates to stereographic 3d using Fusion. Included roto manipulation, working with displacement maps and various stereoscopic principles like camera disparity and convergence. || Converted 2d plates to stereographic 3d using Fusion. Included roto manipulation, working with displacement maps and various stereoscopic principles like camera disparity and convergence.
2011-03-11 to 2011-05-27
Converted 2d plates to stereographic 3d using Fusion and View-D. Included roto manipulation, working with displacement maps and various stereoscopic principles like camera disparity and convergence. || Converted 2d plates to stereographic 3d using Fusion and View-D. Included roto manipulation, working with displacement maps and various stereoscopic principles like camera disparity and convergence.
2010-11-10 to 2011-03-02
Converted 2d plates to stereographic 3d using Fusion and View-D. Included roto manipulation, working with displacement maps and various stereoscopic principles like camera disparity and convergence. || Converted 2d plates to stereographic 3d using Fusion and View-D. Included roto manipulation, working with displacement maps and various stereoscopic principles like camera disparity and convergence.
2010-10-15 to 2010-11-05