Resume

Adam Benson
Printable Version

Lost City Entertainment, inc

The UFOlogist

Visual Effects Artist

I was hired for this independent film project to create and integrate an alien of unique proportions into some hand held footage. This required me to do character modeling, which I used Maya and ZBrush for. I also had to do the UV Mapping and Texturing of the character, as well as the rigging and animating, and also the lighting and rendering. Furthermore I had to match-move the footage, which was very dark, with little detail, and very jerky. They did provide tracking markers, but only in key areas, which were not always in the shot. In the compositing stage, I was required to paint out the tracking dots before compositing the character into the final footage. There were 2 shots total on this project. I used Nuke for the compositing, Photoshop for some of the texturing, Zbrush for some of the finish modeling and texturing, SynthEyes was used for the tracking (with some assistance from Nuke) and Maya for everything else.

2012-06-05 to 2012-10-17

SDO Production

South Down Orchard

Nuke Compositor

Worked primarily as a Nuke Compositor. The job was mostly adding digital make-up to live action actors. This included adding cuts, bruises and blood. It required a lot of hand-held camera tracking, and paint out.

2012-09-03 to 2012-09-16

Tigar Hare Studios

Cloudberry Kingdom

3DS Max Generalist - Fusion Compositor

This is a video game cinematic project. I worked as the VFX Supervisor, and kind of a 3DS Max Generalist on this. Primarily on the Cinematic portions of the game. My duties include Character Modeling, PFlow Particle Effects and Simulations, FumeFX simulations, cloth simulations, prop modeling, texturing, animation and rigging. There is also some work being done in Eyeon Fusion 6.

2012-07-09 to 2012-08-17

See on IMDB

Flight 33

Invisible

Maya Generalist

Created stereo visual effects shots, sometimes using live action plates. Required a full range of duties including modeling, lighting, texturing, rigging, dynamic simulations, fluids, animation and rendering.

2012-03-01 to 2012-04-30

America's Secret Slang: Y'all Speak Country

Maya Generalist

Created animated text interacting with live action plates. Required tracking, blocking, modeling, lighting, texturing, cloth simulations, and rendering.

2012-02-20 to 2012-03-09

The Universe

Maya Generalist

Create complete visual effects shots. Including modeling, texturing, lighting, layout, dynamics, animation, rendering and pre-comp. || Visual Effects Generalist

2011-10-14 to 2012-02-17

See on IMDB

Crazy Bridge

Living Shield

Maya Generalist

Fixed models. Did layout and animation || Modeling, layout and animation

2011-09-19 to 2011-10-14

Prime Focus

Green Lantern

Stereo Compositor

Converted 2d plates to stereographic 3d using Fusion. Included roto manipulation, working with displacement maps and various stereoscopic principles like camera disparity and convergence. || Converted 2d plates to stereographic 3d using Fusion. Included roto manipulation, working with displacement maps and various stereoscopic principles like camera disparity and convergence.

2011-03-11 to 2011-05-27

See on IMDB

Star Wars I: The Phantom Menace

Stereo Compositor

Converted 2d plates to stereographic 3d using Fusion and View-D. Included roto manipulation, working with displacement maps and various stereoscopic principles like camera disparity and convergence. || Converted 2d plates to stereographic 3d using Fusion and View-D. Included roto manipulation, working with displacement maps and various stereoscopic principles like camera disparity and convergence.

2010-11-10 to 2011-03-02

See on IMDB

Chronicals of Narnia:Voyage of the Dawn Treader

Roto, Stereo Compositor

Converted 2d plates to stereographic 3d using Fusion and View-D. Included roto manipulation, working with displacement maps and various stereoscopic principles like camera disparity and convergence. || Converted 2d plates to stereographic 3d using Fusion and View-D. Included roto manipulation, working with displacement maps and various stereoscopic principles like camera disparity and convergence.

2010-10-15 to 2010-11-05

See on IMDB