From Sep 2011 To Oct 2011
Fixed models. Did layout and animation || Modeling, layout and animation
From Mar 2011 To May 2011
Converted 2d plates to stereographic 3d using Fusion. Included roto manipulation, working with displacement maps and various stereoscopic principles like camera disparity and convergence. || Converted 2d plates to stereographic 3d using Fusion. Included roto manipulation, working with displacement maps and various stereoscopic principles like camera disparity and convergence.
See on IMDBFrom Nov 2010 To Mar 2011
Converted 2d plates to stereographic 3d using Fusion and View-D. Included roto manipulation, working with displacement maps and various stereoscopic principles like camera disparity and convergence. || Converted 2d plates to stereographic 3d using Fusion and View-D. Included roto manipulation, working with displacement maps and various stereoscopic principles like camera disparity and convergence.
See on IMDBFrom Oct 2010 To Nov 2010
Converted 2d plates to stereographic 3d using Fusion and View-D. Included roto manipulation, working with displacement maps and various stereoscopic principles like camera disparity and convergence. || Converted 2d plates to stereographic 3d using Fusion and View-D. Included roto manipulation, working with displacement maps and various stereoscopic principles like camera disparity and convergence.
See on IMDBFrom Mar 2010 To Sep 2010
Worked as CG Animation & Layout Supervisor, creating multiple shots for a Discovery Channel Documentary || CG Supervisor, Maya VFX Artist, Nuke Compositor. Worked with VFX Supervisor & Director on all CG animation, texturing, modeling, and layout, as well as working as a Lead Maya FX artist and Nuke Compositor. Also functioned as Generalist Problem Solver.
See on IMDBFrom Apr 2010 To Apr 2010
Creating visual effects shots for Deadliest Warrior || Nuke Compositor, Maya Texture artist. Created explosion shots and podding comps. Painted Mayan Temple.
See on IMDBFrom Jul 2010 To Aug 2010
Created 3D models, textures, lighting, rendering and comp. || Lead Visual Effects Artist. Created CG numbers for a commercial. Included modeling, texturing, dynamic simulations, lighting and rendering in Maya. Compositing was done using Nuke to pull chromakeys, and integrate the live action footage with the CG elements.
From Dec 2009 To Feb 2010
Visual effects work for a Mudvayne 3 Act Music Video Series. This project is for Sony/Epic Records. Check out Mudvayne's website at www.Mudvayne.com || Lead Maya Generalist. Created CG insects, particle effects, scene recreations and dynamic effects using Maya. Includes all modeling, texturing, lighting and rendering. Also composited finished shots using Toxik and Combustion.